◆ My Role · Product Designer

I led research synthesis, translated field insights into tablet and desktop workflows, built the design system, and shipped an interactive prototype with Claude Code; and then tested and iterated it directly with investigators.

ORGANISATION

Evidence Linking

Primary and secondary relationships

DATA ENTRY

Guided Capture

Required fields and AI prompts

RECORDS

Chain of Custody

Starts at the scene

SECURITY

Verified Handoff

Face ID before print and submit

TEAM

Reet O. · Simranpreet K. · Amulya V. · Tiffany · Cathy S.

Reet O. · Simranpreet K. · Amulya V. · Tiffany · Cathy S.

ROLE

Product Designer

Product Designer

TYPE

Internship Capstone

Internship Capstone

TIMELINE

Jan – May 2026

Jan – May 2026

SKILLS

Interviews · Artifact study · Competitive analysis · AI-assisted prototyping · Usability testing

Interviews · Artifact study · Competitive analysis · AI-assisted prototyping · Usability testing

01 · THE PROBLEM

Crime scenes are

chaotic

, but evidence records need

to be precise as one missing detail can cost

justice

Documented under pressure

Officers record evidence in stressful, time-sensitive scenes where attention is scarce.

Built on paper

The process still runs on handwritten forms, manual entry, and disconnected systems.

Room for error

That opens the door to missing details, illegible notes, duplicate work, and chain-of-custody gaps.

◆ WHY IT MATTERS

In the O.J. Simpson trial, questions about how evidence was handled and documented gave the defense room to build reasonable doubt. It's a lasting reminder that cases are won or lost on records — not just on what gets collected.

02 · ABOUT THE CLIENT

SampleServe had the foundation in

environemental evidence collection

SampleServe had already built tools for field-based sample collection. We explored how that same foundation could evolve into a crime scene workflow, helping officers document, label, link, and hand off evidence more reliably.

Before designing, we had to understand the

real proccess

03.1 · COMPETITIVE ANALYSIS

Most tools managed evidence

after

it entered

the system

We analyzed Axon, Omnigo, and NICE to understand how existing platforms support evidence management. This helped us identify where tools were already strong, and where scene-side evidence capture was still underserved.

RESEARCH INSIGHT

Competitive analysis showed that most tools manage evidence after collection, with limited focus on the collection process or ensuring evidence is captured correctly at the scene.

03.2 · ARTIFACT STUDY

Static forms

couldn't adapt

to different evidence types.

We studied existing evidence forms to understand what information officers were expected to capture across different evidence types. This helped us define design requirements for a dynamic form system, where repeated fields could be auto-filled and evidence-specific fields could appear only when relevant.

◆ RESEARCH INSIGHT

A one-size form forces officers to wade through irrelevant fields.

The fix: a dynamic form that adapts to the evidence type and auto-fills what's already known.

03.3 · INTERVIEWS

Interviewed 6 officers to

understand evidence

collection from field to the courtroom

We interviewed 6 law enforcement professionals to understand how evidence is collected, documented, handed off, and later defended in real workflows. The goal was to learn where officers lose time, rely on memory, or work around the current process.

◆ COLLABORATION

I partnered directly with investigators and forensic stakeholders — interviewing them, mapping their handoffs, and validating language. Their input shaped the workflows and the terminology the product uses today.

04 · DESIGN REQUIREMENTS

The product had to deliver

speed, accuracy and

accountability

at the same time.

We translated officer needs into three clear requirements — the direction for the whole product experience.

01 · SPEED

Works fast in the field

Capture evidence quickly under pressure, with as few taps and as little re-entry as possible.

02 · ACCURACY

Reduces manual errors

Guided capture and dynamic fields catch missing or inconsistent entries before they become problems.

03 · ACCOUNTABILITY

Every action is traceable

A living chain of custody records who did what, when — keeping evidence prosecutor-ready.

04 · DESIGN REQUIREMENTS

The product had to deliver

speed, accuracy and

accountability

at the same time

at the same time.

We translated officer needs into three clear requirements — the direction for the whole product experience.

04 · DESIGN REQUIREMENTS

The product had to deliver

Publisher websites were losing

the attention war — to the

tools they couldn't compete with.

speed, accuracy and

accountability

at the same time.

Publisher websites were losing

the attention war — to the

tools they couldn't compete with.

We translated officer needs into three clear requirements — the direction for the whole product experience.

01 · SPEED

Works fast in the field

Capture evidence quickly under pressure, with as few taps and as little re-entry as possible.

02 · ACCURACY

Reduces manual errors

Guided capture and dynamic fields catch missing or inconsistent entries before they become problems.

03 · ACCOUNTABILITY

Every action is traceable

A living chain of custody records who did what, when — keeping evidence prosecutor-ready.

◆ AI USE

Once the flow was set, I built the v1 interactive prototype with Claude Code.

AI handled scaffolding and implementation so I could focus on flow and edge cases — turning sketches into a testable product in days, not weeks, and letting us iterate faster.

Once we finalized the user flow, we designed and

built v1 prototype using AI assisted workflows

06 · USABILITY TESTING

Observed what users did, what they said, and

where the workflow slowed down.

We looked at the test from multiple angles, not just whether users completed the task. We tracked repeated behaviors, captured participant quotes, and measured flow-level friction. Together, this helped us understand both the visible and invisible parts of the experience.

01
Rainbow sheet
We used a rainbow sheet to capture repeated behaviors, actions, pauses, confusion, and body language across participants. This helped us identify which issues were one-off moments and which ones showed up consistently across the test.
Observation
02
Quotes
03
Metrics

08 · FINAL PRODUCT

The final product turns a fragmented evidence

process into

one connected workflow

09 · DESIGN DECISIONS

Key choices that shaped the final experience

01

Dynamic forms over static templates

Dynamic forms over static templates

Rather than one long form, fields appear based on evidence type. Tier 1 fields (always required) auto-fill from the case; Tier 2/3 fields show only when relevant — reducing cognitive load at the scene.

02

Primary/Secondary over Parent/Child

Primary/Secondary over Parent/Child

Testing showed "Parent/Child" confused officers. Renaming to "Primary/Secondary" matched their mental model and removed friction from the most-used linking interaction.

03

Chain of Custody as a living log

Chain of Custody as a living log

Rather than a static report, the chain of custody updates in real time as evidence is collected, transferred, and handed off — making it prosecutor-ready by default, not as an afterthought.

10 · LEARNING

My biggest learning was knowing

where AI

helps,

and where

human judgement matters

AI was most helpful when the task was repetitive, technical, or execution-heavy. We used it to create documents, support scripting, and build interactive HTML prototypes, which helped us move faster and test ideas more tangibly.

But we were careful not to use AI as the decision-maker. Research synthesis, usability insights, and product direction still needed researcher judgment, team discussion, and context from the field.

This taught me to use AI mindfully: not to replace thinking, but to reduce busywork and create more space for better design decisions.

Like what you see? Feel free to contact me for freelance projects

Designed in

with ❣

Made with Figma, Framer, and the very human brain of

wanna see more? check these out

Like what you see? Feel free to contact me for freelance projects

Designed in

with ❣

Made with Figma, Framer, and the very human brain of

wanna see more? check these out

Like what you see? Feel free to contact me for freelance projects

Designed in

with ❣

Made with Figma, Framer, and the very human brain of

wanna see more? check these out